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Ah, finally, some progress.

...took longer than I wanted to, art is horrid, buuuuuut I'm that much closer to actually completing something. This has kind of taken longer than I wanted it to, since I’ve started with just Allegro,...

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Enemies as weapons!

Time for an update. Not much has changed since last time, visually. But underneith I’ve got a system for scripting enemy patterns and stuff, which is pretty nifty. Python’s generators are great for...

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THE LÖVE-PARTY… Is… Still around?

After spending the first 24 hours trying to understand certain team members’ obscure frameworks (and subsequently trashing said frameworks), as well as assembling what I think is technically known as...

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